The Sirena Project at Senglea Primary School 

In recent years, St Margaret College Senglea Primary School embarked on the Creative Learning Spaces project, aligned with the Future Classroom framework. This initiative aims to offer learners rich opportunities to explore, research, and develop as digital content creators through access to a variety of digital resources. To highlight the excellent work currently underway at Senglea Primary School, the Sirena Project is being showcased. 

 The Sirena Project was an immersive, cross-curricular journey integrating storytelling, technology, and hands-on learning. It began with a visit to the Sirena Cave, where students explored the local setting and connected with the legend of L-Għar ta’ Mikelin. Back at school, during an in-class session with parents, students mapped out the legend and sequenced its events using Blue-Bots.  

To extend their learning, they designed and 3D-printed keychains inspired by the story and used green screen technology to film and edit their own creative retelling of the legend. 

The highlight of the project was a student-led outreach session, where the Year 6 Senglea students hosted their peers from Birgu. They facilitated interactive workshops on the history of the Sirena Cave, 3D printing, green screen storytelling, Lego WeDo coding, and a VR experience. Using Lego WeDo kits, students built and coded a sailor on a boat that rowed towards an image of the mermaid, symbolising the fisherman’s journey to reach her. Through the VR activity, participants explored key sites around Senglea and the Grand Harbour, and also learned how rowing has evolved into a sport today, including the basic technique rowers use. 

This project empowered students to become confident communicators, digital creators, and collaborative learners, transforming a traditional legend into an innovative and interactive educational experience. 

Authur: James Callus